Capstone Project Worker Models

Scientist

For my Capstone project, I decided to make the models for my workers. As they are the center of the project, I felt as though they had to be modeled by myself. There are three types of workers for my game: the scientist, the treasure hunters, and the physical workers. All three are necessary in order to beat the game. The dolphin was the first model that I created. As for why dolphins are my scientists, I’m not sure myself, but it seemed humorous and a bit fitting, so I figured, “Why not?”

The hunter, quick and agile

The treasure hunter came next. The design is inspired by a scorpion, with articulated joints and a stinger at the end of a long tail. His design is all about corners, contrasting the smooth, round edges of the dolphin. As he is the treasure hunter in a group-based game, I also wanted to make the model seem untrustworthy, to show just how the workers are capable of putting aside their differences for a common goal.

Robot

 

 

 

 

The robots came last. Originally, they were going to be small, hooded aliens, but as I continued modeling the head and torso, the design became more mechanical. The robots are the physical task force of the group, and they will be the main tacklers of obstacles that appear on the world map.

 

About Karl Thompson

I am a game developer who has worked in C++, Unity3D, and C#. I am also a software developer, with work done in Java and C#.

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