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Capstone Project Worker Models

Scientist

For my Capstone project, I decided to make the models for my workers. As they are the center of the project, I felt as though they had to be modeled by myself. There are three types of workers for my game: the scientist, the treasure hunters, and the physical workers. All three are necessary in order to beat the game. The dolphin was the first model that I created. As for why dolphins are my scientists, I’m not sure myself, but it seemed humorous and a bit fitting, so I figured, “Why not?”

The hunter, quick and agile

The treasure hunter came next. The design is inspired by a scorpion, with articulated joints and a stinger at the end of a long tail. His design is all about corners, contrasting the smooth, round edges of the dolphin. As he is the treasure hunter in a group-based game, I also wanted to make the model seem untrustworthy, to show just how the workers are capable of putting aside their differences for a common goal.

Robot

 

 

 

 

The robots came last. Originally, they were going to be small, hooded aliens, but as I continued modeling the head and torso, the design became more mechanical. The robots are the physical task force of the group, and they will be the main tacklers of obstacles that appear on the world map.

 

Capstone Project

At Neumont University, we are required to do a Capstone Project that challenges us as developers and to show how far we have come in our two years at the school. This quarter, I will be doing mine, and I will post updates about challenges I met, and what I did to solve them.

With that said, let’s have a quick overlook of what my project is.

The most important part about my project is that it will be a game, so it being a fun experience to play is, of course, crucial. The game will showcase the bulk of my project: Group AI. While not a shooter or other action game, there are many areas in games that would benefit from having a strong group AI. My game will be a strategy game, with some god game-like elements.

The player will be in charge of a group of workers attempting to build a spacecraft to leave their planet. However, there are many resources needed to make a space ship, with money, of course, being the biggest one. The player will lead the workers into finding treasures on an unexplored, randomly-generated map. Of course, if it was as simple as walking into a meadow and finding a lost diamond mine, it wouldn’t be much of a game. For this reason, various types of obstacles will be placed on the map, requiring the workers to come up with different solutions in order to reach their goals.

I’ll make an update at the end of each week to show what progress I have made so far.